How to play · Game mode 02

Territory

Race to occupy the target number of tiles. Make words through your existing territory, expand intelligently, and take valuable squares away from your opponent.

Rules

  1. The first player to claim 20 or 30 tiles (depending on the board size), or to remove all of the opponent's tiles, wins.
  2. A move must use at least one of your opponent's tiles to reduce their territory. If it uses none of your opponent's tiles, it must use at least one of your own tiles to increase your territory. You can also use both your own tiles and your opponent's tiles.
  3. To claim the tiles of the word you are making, the word must use at least one of your existing tiles.
  4. You can start a word on any tile.
  5. You cannot play part of an already played word on the exact same tiles.
  6. You cannot repeat a word that has already been played, no matter which tiles were used.
  7. Each player starts with either 6 or 8 tiles, depending on the board size.

Boards

Board size

Choose one of 2 board sizes:

Small6 columns × 8 rows
Large8 columns × 10 rows

Starting layout

Choose one of 3 starting layouts:

Sides starting layout
Sides
Cross starting layout
Cross
Random starting layout
Random

Move examples

MaryJane plays NAMES

Expand and capture

MaryJane plays NAMES. The move gives her 4 additional tiles, N, A, M and S, because she included her existing tile E. She also took 1 blue tile, S, which reduced JohnDoe's territory by 1.

Move telemetry bar

Reading the move telemetry:

MaryJane has 10 of the 20 tiles required to win, so she needs 10 more. She gained 4 tiles in this move.

JohnDoe has 5 of the 20 tiles required to win, so he needs 15 more. He lost 1 tile in this move.

JohnDoe plays RENAMES

Reduce without claiming

JohnDoe plays RENAMES. He didn't use any of his existing tiles, so the move gives him no additional tiles, and the tiles turn back to neutral. But he used MaryJane's tiles, so her tile count goes down by 5.

Note: if the tiles of your move have an outline border, they will not turn your color, because you haven't used any of your existing tiles.

JohnDoe plays METROS

Claim, capture and expand

JohnDoe plays METROS. He uses his existing tiles M and E, captures 2 of MaryJane's tiles, T and R, and claims 2 neutral tiles, O and S.

In the end he gains 4 tiles and MaryJane loses 2.

MaryJane plays EXIT and wins

Reach the target to win

MaryJane plays EXIT and wins the match, because she now has 20 tiles.

Strategy & tips

Grow. Steal. Win.

  • Pay attention to which color you are playing.
  • Pick moves that increase your territory and reduce your opponent's at the same time.
  • Use as few of your own tiles as possible, except for the one tile that lets you expand your territory.
  • On the Small board, you may want to focus on using your opponent's tiles to bring them down to zero and win that way.
  • Keep an eye on how many tiles your opponent needs to win, and reduce their territory so they have less chance of winning on their next move.
  • If you can make a word that contains other words, go for the longest one so you affect the most tiles. For example, if you can play SPINDLES, don't stop at SPINDLE. Play the plural.

Feedback

We'd love to hear what you think of Territory. Email your suggestions, bug reports and any other feedback to info@punginsoft.com. Thank you!

Your move

Ready to play?

Download on the App Store Get it on Google Play